

- Raceroom racing experience forum deutsch drivers#
- Raceroom racing experience forum deutsch archive#
- Raceroom racing experience forum deutsch Ps4#

I've really found that I don't particularly care for devoting valuable time to unfinished, or deficient software.
Raceroom racing experience forum deutsch drivers#
My regular drivers generally have to be great at one of two things multiplayer (iRacing), or AI (rF2, GSC). I've held on to a handful of disks as well. I own more or less all of them that have been released digitally, with the exception of some of the SimBin add ons. The Donington coverage wasn't their best, but I think they do a fine job with all their coverage each week.
Raceroom racing experience forum deutsch archive#
And if you're watching the archive after the event, then you can skip forward, so it's not a big deal.Īs for whether RaceSpot are 'good at something', then you should just watch the broadcast rather than the intro and decide for yourself. You're right that this NASCAR Peak trailer is particularly heavy-handed on the cuts and scratchy effects, but it's better than an awkward silence during a live broadcast. If you get that appalled by a trailer then I'd advise you not to watch any sim racing coverage whatsoever, as I'm bound to forget to include a warning after every link! The use of trailers is a common way to fill dead air or when they're having to resolve some technical issues, and is not unique to RaceSpot. The second minute was a trailer directly from iRacing - not created by RaceSpot: - it may have even got direct approval from NASCAR, so the finger of blame should be pointed elsewhere. Usually I post the time in the video when the race starts, but as I had a successful quali I thought people might want to see it, and I imagine most people who watch these archived broadcasts hunt around the timeline for the start of the race and then scrub around looking for interesting action rather than watching it all anyway.
Raceroom racing experience forum deutsch Ps4#
My PC will prolly be the last bastion of racing games for me, now that the PS4 won't support the G27 (and well, it was only one game that I was really interested in, GT7) so I can't wait to grab a new GPU and start playing AC and 'Stock again.Ĭlick to expand.Holy overreaction Batman! It was two minutes that can easily be skipped. Now, back on topic: I'm glad this thread was made and dunno how I didn't notice before that a new thread had replaced the old one. Sorry for the rant, I just couldn't believe my eyes, I didn't know Racespot before and definitely hope I won't ever cross their path again, I'm sure those guys must be good at something but if you're gonna link to their videos again please out of goodwill try to include a trigger warning first I mean, ok postfx but goddamn 3 minutes of eyes damaging color aberration + frenzy montage cuts + editing with constant wipes to rival that of all Star Wars films put together! That has gotta be the worst overproduced crap I've ever clicked on, I'm appalled. This fucking video gave me an headache and almost puke inducing seizures at the same time. We also are working on the actual iRacing site behind the scenes in terms of stability, efficiency, downtime minimization risk, etc

Oh yes and working on a whole new User Interface but again that is a big project involving multiple groups of people. Maybe it never will but that is what we are working on that I'm willing to talk about right now because good progress being made. I have no idea when any of it will be done. Almost all of this has been leaked out in various places but thought would put it one place. The physics guys also have technical projects in the works under the hood working on the overall models. Again making good progress and VERY excited about all three of these projects. Pit crews for example, a great collaboration between our engineers and art guys. Anther big project in the works is animation. These things should add some great additional dynamics to the racing, not to mention some realistic cool eye candy. Track will marble up, rubber and dust will fly and all that, track will heat up and cool down in a much better way, etc.

Car parts will fall-off car appropriately based on physics and the physics will be better (we hope!) Making good progress on a new track surface model. We are working on a whole new and improved damage model. As far as features, yes working on DX11 and ground work for Open GL as well.
